Difference Between setHex and setStyle in Three.js

In Three.js, the THREE.Color class provides several methods to update the color of a material. This article explains the key differences between material.color.setHex() and material.color.setStyle(), highlighting their distinct input formats, performance characteristics, and ideal use cases to help you choose the right method for your 3D application.

Understanding the Two Methods

While both methods ultimately update the RGB values of a Three.js material, they differ entirely in the type of arguments they accept and how they process those values.

1. material.color.setHex()

The setHex() method updates the material’s color using a hexadecimal number (integer).

2. material.color.setStyle()

The setStyle() method updates the material’s color using a CSS-style string.


Comparison Summary

Feature setHex() setStyle()
Argument Type Number (e.g., 0xff0000) String (e.g., '#ff0000', 'red', 'rgb(255,0,0)')
Parsing Overhead None (Direct conversion) Moderate (Requires string parsing)
Flexibility Low (Strictly numeric hex codes) High (Supports names, rgb, hsl, and string hex)
Execution Speed Extremely Fast Slower