Render Text in Pixi.js Using the Text Class
Rendering text is a fundamental part of creating interactive web
applications and games. This article provides a quick, step-by-step
guide on how to render standard vector text to the screen using the
Text class in Pixi.js. You will learn how to define text
styles, initialize a Text object, position it on the
screen, and add it to the Pixi.js application stage.
1. Import Pixi.js Classes
To render text, you need the main Application class, the
Text class, and optionally the TextStyle class
to customize the appearance of your font.
import { Application, Text, TextStyle } from 'pixi.js';2. Initialize the Application
Create your Pixi.js application instance and mount its canvas to the HTML document.
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);3. Define the Text Style
The TextStyle class allows you to define properties such
as font family, size, fill color, alignment, and shadows. Pixi.js
renders standard vector text by using the browser’s canvas 2D context to
generate a high-quality texture.
const style = new TextStyle({
fontFamily: 'Arial',
fontSize: 36,
fontWeight: 'bold',
fill: '#ffffff',
stroke: { color: '#4a1850', width: 5 },
dropShadow: {
color: '#000000',
blur: 4,
angle: Math.PI / 6,
distance: 6,
},
wordWrap: true,
wordWrapWidth: 440,
});4. Create and Position the Text Object
Instantiate the Text class by passing an options object
containing your string and your defined style. Once created, set its
coordinates to place it on the screen.
const basicText = new Text({
text: 'Hello, Pixi.js Vector Text!',
style: style
});
// Position the text on the screen
basicText.x = 50;
basicText.y = 100;(Note: If you are using PixiJS v7 or older, the constructor
syntax is
const basicText = new Text('Hello, Pixi.js Vector Text!', style);)
5. Add the Text to the Stage
To make the text visible on the screen, add the text object to your application’s active stage.
app.stage.addChild(basicText);