How to Change MouseConstraint Stiffness in Matter.js
Yes, you can change the stiffness of the spring used by a
MouseConstraint in Matter.js. This article explains how the
underlying constraint works and provides direct code examples showing
how to configure the spring stiffness both during the creation of the
mouse constraint and dynamically at runtime.
Understanding the Underlying Constraint
When you create a MouseConstraint using
Matter.MouseConstraint.create(), Matter.js automatically
generates a standard physics Constraint beneath the hood.
This constraint binds the physics body under the cursor to the mouse
pointer. Because it is a standard constraint, it inherits standard
constraint properties, including stiffness and
damping.
By default, the stiffness is set to a high value (typically
0.9 or 1), which makes grabbed bodies closely
and rigidly track cursor movement. Reducing this value introduces
elasticity, giving the interaction a noticeable spring or bungee
effect.
Method 1: Setting Stiffness at Initialization
To set the stiffness when creating the MouseConstraint,
pass a nested constraint object within the options
parameter:
// Create the mouse constraint with custom stiffness
const mouseConstraint = Matter.MouseConstraint.create(engine, {
constraint: {
stiffness: 0.1, // Lower values (e.g., 0.05 to 0.2) create a softer, springier pull
damping: 0.1, // Optional: controls oscillation reduction
render: {
visible: true // Set to true to see the spring line
}
}
});
// Add the mouse constraint to the world
Matter.Composite.add(engine.world, mouseConstraint);Method 2: Modifying Stiffness Dynamically at Runtime
If the MouseConstraint already exists, you can alter the
stiffness on the fly by directly modifying the stiffness
property on the nested constraint object:
// Dynamically adjust stiffness after creation
mouseConstraint.constraint.stiffness = 0.05;Tips for Spring Tuning
- Values between
0and1: A value of1means maximum rigidity with almost no lag behind the cursor. Values below0.2create a loose, pronounced spring action. - Damping: If a body oscillates wildly or overshoots
the cursor due to low stiffness, increase the
dampingproperty (for example,mouseConstraint.constraint.damping = 0.05) to settle the movement without losing the elastic feel.