Lodash assignInWith Custom Conflict Resolution
The Lodash _.assignInWith method offers a flexible way
to merge objects by copying both own and inherited enumerable
string-keyed properties from source objects to a destination object,
while allowing developers to resolve property collisions using a
customizer function. When standard shallow copying or simple overrides
fall short, this method provides complete control over how conflicting
keys are evaluated, merged, or discarded.
How _.assignInWith Works
_.assignInWith extends the functionality of
_.assignIn (which behaves like Object.assign,
but includes inherited prototype properties) by accepting an additional
callback function, traditionally named customizer.
The syntax is:
_.assignInWith(object, sources, [customizer])object: The destination target object.sources: One or more source objects containing properties to assign.customizer: The function invoked to produce the assigned values.
The Customizer Function
Whenever _.assignInWith iterates through a property from
a source object, it invokes the customizer function before
making an assignment. The customizer receives five
arguments:
objValue: The current property value in the destination object.srcValue: The property value in the source object attempting to overwrite it.key: The key name of the property being assigned.object: The destination object.source: The source object currently being read.
By inspecting these parameters, you can intercept any key collision and determine the outcome based on custom business logic.
Resolving Conflicts with Examples
By default, without a customizer, standard assignment replaces
objValue with srcValue. With
_.assignInWith, returning a value from the customizer sets
that returned value on the destination key.
Example: Merging Arrays Instead of Overwriting
const _ = require('lodash');
function customizer(objValue, srcValue) {
if (Array.isArray(objValue)) {
return objValue.concat(srcValue);
}
}
const defaults = { tags: ['javascript'], settings: { theme: 'dark' } };
const userConfig = { tags: ['webdev'], settings: { theme: 'light' } };
const result = _.assignInWith({}, defaults, userConfig, customizer);
console.log(result.tags);
// Output: ['javascript', 'webdev']In this scenario, rather than userConfig.tags replacing
defaults.tags, the collision is detected, and the arrays
are concatenated.
Example: Conditional Overrides Based on Key
You can target specific keys directly using the key
parameter:
function resolveConflicts(objValue, srcValue, key) {
if (key === 'score') {
// Keep the higher score during a merge
return Math.max(objValue || 0, srcValue);
}
}
const playerState = { name: 'Alex', score: 50 };
const checkpoint = { name: 'Alex', score: 35 };
_.assignInWith(playerState, checkpoint, resolveConflicts);
console.log(playerState.score);
// Output: 50The Fallback to Default Assignment
If the customizer function returns
undefined, Lodash falls back to its default assignment
behavior, which simply overwrites objValue with
srcValue. This design eliminates the need to write
exhaustive switch or if/else statements for
every single property; you only need to return values for the specific
conflicts you wish to handle.
Handling Inherited Properties
Because _.assignInWith traverses the prototype chain, it
inspects properties inherited through prototypes on the source objects.
If an inherited property on a source object conflicts with an own
property on the destination object, the customizer will
still fire, giving you the ability to prevent or accept prototype
pollution and unintended overrides dynamically.