How Does HandBrake Use Libaom for AV1?
This article explores how the open-source video transcoder HandBrake
integrates the libaom reference library to enable AV1 video
encoding. We will look at the history of this integration, how HandBrake
utilizes the library’s CPU-based encoding algorithms, and the
performance trade-offs users face when selecting libaom
over alternative hardware-accelerated encoders.
The Integration of AV1 and Libaom in HandBrake
HandBrake officially introduced AV1 video encoding support with the
release of HandBrake 1.6.0. To achieve this, the developers integrated
libaom, the official reference software encoder maintained
by the Alliance for Open Media (AOMedia). As an open-source,
cross-platform transcoder, HandBrake relies on these external,
well-maintained libraries to handle the complex mathematics behind
modern video compression standards.
When a user selects the AV1 (libaom) encoder from
HandBrake’s video settings dropdown, HandBrake acts as a graphical user
interface (GUI) and pipeline manager. It decodes the source video file,
applies any requested filters (such as deinteracing or color
adjustments), and then passes the raw video frames directly to the
libaom library. The library processes these frames
according to the user’s configuration and returns the compressed AV1
video stream, which HandBrake then muxes into a container like MP4, MKV,
or WebM.
How Libaom Operates Within the Transcoding Pipeline
Unlike hardware-accelerated encoders that offload work to dedicated
microchips on a graphics card, libaom is a traditional
software encoder. It relies entirely on the computer’s central
processing unit (CPU).
Within HandBrake, libaom utilizes advanced compression
techniques to drastically reduce file sizes while maintaining high
visual fidelity. Key mechanisms include:
- Block-Based Prediction: Analyzing spatial redundancies within a single frame and temporal redundancies across sequential frames to store only the changes between images.
- Variable Block Sizes: Dynamically partitioning frames into coding units ranging from 4x4 up to 128x128 pixels, allowing complex scenes to use fine details and simple scenes (like a flat sky) to save data.
- Tiles and Threading: HandBrake configures
libaomto split video frames into independent “tiles,” allowing the encoder to distribute the heavy computational workload across multiple CPU cores simultaneously.
Performance and CPU Utilization
Because libaom was built as a reference encoder, its
primary goal was strict adherence to the AV1 specification and maximum
compression efficiency, rather than raw speed. Consequently, running
libaom in HandBrake is notoriously CPU-intensive.
To manage this, HandBrake exposes libaom’s speed presets
(typically ranging from 0 to 13). Lower numbers prioritize maximum
compression efficiency at the cost of incredibly slow encoding times,
while higher numbers speed up the process by disabling some of the most
exhaustive search algorithms.
Libaom vs. Alternative AV1 Encoders in HandBrake
While libaom was the pioneering software encoder in
HandBrake, the software has since introduced alternative methods for
generating AV1 video. Understanding where libaom fits
requires a quick comparison:
- SVT-AV1: Developed by Intel and Netflix, SVT-AV1 is
another software encoder available in HandBrake. It is highly optimized
for modern multi-core CPUs and generally executes transcodes
significantly faster than
libaomwhile maintaining comparable quality. - Hardware Encoders (Intel QuickSync, NVIDIA NVENC, AMD
VCE): HandBrake supports dedicated hardware AV1 encoding on
compatible modern GPUs. These encoders process video almost
instantaneously and use very little CPU, but they lack the granular
efficiency and deep optimization tweaks offered by
libaom.
Ultimately, libaom remains a critical component of
HandBrake’s toolkit, serving as the gold standard for pure,
high-efficiency AV1 archiving when encoding speed is not a primary
concern.