jQuery UI _create Method in Widget Development
In jQuery UI widget development, the _create() method
serves as the core constructor for a plugin instance. This article
explains the primary purpose of _create(), its role within
the jQuery UI Widget Factory lifecycle, how it differs from the
_init() method, and the standard responsibilities
developers delegate to it when building custom user interface
components.
The Role of the _create() Method
The _create() method is automatically executed once when
a widget is first instantiated on a DOM element. Its primary purpose is
to perform one-time setup tasks required to initialize the widget's
structure, state, and event bindings. Because it only fires during the
initial instantiation, it guarantees that heavy setup logic does not
execute redundantly during the widget's lifecycle.
Primary Responsibilities of _create()
When implementing _create(), developers typically handle
tasks that modify the DOM or prepare internal states:
- DOM Manipulation and Structuring: Modifying the
target element (
this.element), adding necessary wrapper elements, assigning CSS classes, and generating child elements required for the widget to render correctly. - Event Binding: Attaching event listeners using the
widget factory's built-in
this._on()method. Usingthis._on()ensures that handlers are scoped properly to the widget instance and can be automatically cleaned up when the widget is destroyed. - Internal State Initialization: Declaring internal properties, setting default internal values, and caching references to specific child DOM elements for performance optimization.
- Reading Options: Accessing user-defined
configurations passed via
this.optionsto determine how the initial structure and attributes should be applied.
Code Example
$.widget("custom.myWidget", {
options: {
activeClass: "is-active",
defaultText: "Click Me"
},
_create: function() {
// Add styling classes
this.element.addClass("custom-widget");
// Create and append markup
this.button = $("<button>")
.text(this.options.defaultText)
.appendTo(this.element);
// Bind events using the widget helper
this._on(this.button, {
click: this._handleClick
});
},
_handleClick: function(event) {
this.element.toggleClass(this.options.activeClass);
}
});Difference Between _create() and _init()
A common point of confusion is the distinction between
_create() and _init():
_create(): Executes strictly once during the initial widget creation. If a developer invokes the widget again on the same element (e.g.,$(selector).myWidget()),_create()is skipped._init(): Executes after_create()on the initial run, and then re-runs on every subsequent call to the widget without arguments. It is intended for reset logic or re-evaluating state when the widget is invoked again.
Separating one-time DOM construction in _create() from
repeatable state resets in _init() prevents duplicate event
listeners and unnecessary DOM recreation.
Cleanup Considerations
Because _create() modifies the DOM and binds event
handlers, any persistent alterations made here should have corresponding
removal logic inside the _destroy() method. This ensures
that when the widget instance is destroyed via
.myWidget("destroy"), the DOM returns to its pre-widget
state without leaving memory leaks or orphaned elements behind.