How to Set Preload to False in Howler.js
Setting the preload property to false in
Howler.js is an effective way to optimize web application performance by
preventing audio files from downloading automatically. This guide
demonstrates how to disable automatic preloading during the
initialization of a Howl object and explains how to
manually trigger the audio load when it is actually needed.
By default, Howler.js has its preload property set to
true (or 'metadata'), which means it
immediately starts downloading audio files as soon as a new
Howl instance is created. To prevent this behavior and save
user bandwidth, you must explicitly set the preload option
to false in your configuration object.
Code Example
Here is the standard syntax for initializing a Howler.js instance with preloading disabled:
const sound = new Howl({
src: ['audio.mp3'],
preload: false
});With this configuration, the browser will not download the audio file
(audio.mp3) when the script executes or when the page
loads.
Loading the Audio Manually
Because the audio is not preloaded, attempting to play the sound
immediately using sound.play() may result in a delay while
the file fetches. To load the audio file at a later time—such as when a
user hovers over a button, clicks an interface element, or navigates to
a specific section of your site—you must call the .load()
method:
// Trigger the download manually
sound.load();
// Play the sound once it has finished loading
sound.once('load', function(){
sound.play();
});Using preload: false is highly recommended for
soundboards, games with numerous audio assets, or any application where
users may not interact with every available audio file. This practice
improves initial page load speeds and reduces mobile data consumption
for your users.