How to Check if Sound is Playing in Howler.js
This article explains how to detect whether a sound is currently playing in your web application using the Howler.js library. You will learn how to check the playback status of a general sound object as well as how to target specific sound instances using unique instance IDs.
To check if a sound is playing in Howler.js, you use the built-in
playing() method on your Howl instance. This
method returns a boolean value (true or false)
depending on the current playback state.
Checking the Entire Sound Object
If you want to know if any instance of a specific sound
object is currently active and playing, call the playing()
method without any arguments.
// Initialize the sound
const sound = new Howl({
src: ['audio.mp3']
});
// Play the sound
sound.play();
// Check if the sound is playing
if (sound.playing()) {
console.log("The sound is currently playing.");
}Checking a Specific Sound Instance
Howler.js allows you to play the same sound multiple times
simultaneously, with each playback event returning a unique instance ID.
To check if a specific playback instance is currently playing, pass that
instance ID as an argument to the playing() method.
const sound = new Howl({
src: ['audio.mp3']
});
// Start two separate instances of the sound
const instanceOne = sound.play();
const instanceTwo = sound.play();
// Pause the first instance
sound.pause(instanceOne);
// Check playback status for each specific instance
console.log(sound.playing(instanceOne)); // Returns false
console.log(sound.playing(instanceTwo)); // Returns trueUsing these two approaches, you can easily manage and monitor the playback state of your audio assets in real-time.