How to Conduct a Game Development Post-Mortem

A game development post-mortem is a critical evaluation process conducted after a project’s completion to analyze what went well, what went wrong, and how to improve future projects. This article outlines the step-by-step process of conducting an effective post-mortem, from gathering initial feedback and hosting the collaborative meeting to documenting actionable takeaways for the development team.

Phase 1: Preparation and Information Gathering

Before gathering the team, it is essential to collect data and qualitative feedback to ensure the discussion is based on facts rather than emotions.

Phase 2: Structuring the Post-Mortem Meeting

The core of the post-mortem is a collaborative meeting where representatives from every department (art, programming, design, audio, QA, and production) come together to discuss the project.

Phase 3: The Three Core Pillars of Analysis

During the meeting, structure the discussion around three main pillars:

1. What Went Right

Identify the tools, pipelines, communication strategies, or design decisions that contributed to the game’s success. Documenting these ensures they are repeated and standardized in future projects.

2. What Went Wrong

Discuss the major pain points of production. This typically includes issues like scope creep, communication breakdowns, technical debt, or unrealistic deadlines. Be specific about how these issues impacted the game and the team’s morale.

3. Lessons Learned

For every item that went wrong, brainstorm a preventative measure. Translate failures into concrete, actionable advice for the next project cycle.

Phase 4: Documenting and Actioning the Results

A post-mortem is only valuable if its findings are applied to future work.