Baked Lightmaps vs Real-Time Global Illumination

Choosing between baked lightmaps and fully real-time global illumination (GI) is a foundational decision in game development that directly impacts a game’s visual fidelity, performance, and production pipeline. While baked lightmaps offer highly detailed, pre-calculated static lighting with almost zero runtime performance cost, real-time GI enables dynamic, shifting environments at the expense of significant hardware resources. This article examines the key factors—including target hardware, game mechanics, memory limitations, and development workflows—that dictate which lighting method is best suited for your game.

Target Hardware and Performance Budgets

The computational power of your target platform is the most critical factor in choosing a lighting solution.

Environmental Dynamism and Gameplay Mechanics

The level of interactivity in your game design heavily influences your lighting choice.

Memory and Storage Constraints

Lighting solutions impact system memory (VRAM) and storage space differently.

Development Workflow and Iteration Speed

The choice of lighting also shapes the daily production pipeline of your development team.