Adjust Speaker Positions in FFmpeg Binaural Filter
This article provides a practical guide on adjusting virtual speaker
positions in FFmpeg using the sofalizer audio filter. By
utilizing custom azimuth and elevation coordinates alongside a SOFA
(Spatially Oriented Format for Acoustics) impulse response file, you can
precisely control the spatial placement of audio channels in a binaural
mix to create an immersive 3D listening experience over headphones.
Prerequisites
To place virtual speakers in 3D space, FFmpeg requires a SOFA
database file containing Head-Related Transfer Functions (HRTF). You can
download standardized .sofa files freely from sources like
the SOFA Acoustics website (for example, the Club Fritz or ARI
databases).
The
sofalizer Filter Coordinate System
Speaker coordinates in the sofalizer filter are
expressed using a spherical coordinate system:
- Azimuth: The horizontal angle in degrees.
0is directly in front of the listener, positive values (up to180) rotate to the left, and negative values (down to-180) rotate to the right. Alternatively, positive values from0to360can be used counter-clockwise. - Elevation: The vertical angle in degrees.
0is at ear level, positive values (up to90) move up towards the ceiling, and negative values (down to-90) move down toward the floor. - Distance: The distance from the listener's head in meters (default is typically embedded in the SOFA file).
Adjusting
Speaker Positions with the speakers Option
The speakers parameter lets you define the exact
coordinates for each input channel. The syntax takes channel position
definitions separated by a vertical bar (|), where each
entry specifies the azimuth and elevation:
speakers=CH_NAME AZIMUTH ELEVATION|CH_NAME AZIMUTH ELEVATION|...
Common channel names include: FL (Front Left),
FR (Front Right), FC (Front Center),
LFE (Low Frequency Effects), BL (Back Left),
BR (Back Right), SL (Surround Left), and
SR (Surround Right).
Example: Adjusting a 5.1 Surround Setup
By default, standard 5.1 placement positions the front speakers at ±30 degrees and surround speakers at ±110 degrees. If you want to widen the front stage, elevate the center channel, and push the surround channels directly to the sides at ear level, define custom angles like this:
ffmpeg -i surround_input.wav -af "sofalizer=sofa=/path/to/file.sofa:speakers=FL 45 0|FR -45 0|FC 0 15|LFE 0 -20|BL 90 0|BR -90 0" output_binaural.wavIn this command:
FL 45 0: Front Left is placed 45° to the left at ear level.FR -45 0: Front Right is placed 45° to the right at ear level.FC 0 15: Front Center is placed directly ahead, angled 15° upwards.LFE 0 -20: Subwoofer audio is placed directly ahead, angled 20° downwards.BL 90 0: Back Left is moved directly to the left side (90°).BR -90 0: Back Right is moved directly to the right side (-90°).
Adjusting
Global Rotation with rotation and
elevation
If you want to maintain default speaker layouts but reorient the
entire sound field (for example, head tracking simulation or creating an
elevated mix), adjust the overall soundstage orientation using the
rotation and elevation parameters:
rotation: Rotates the virtual listener's head horizontally (yaw).elevation: Tilts the virtual listener's head vertically (pitch).
ffmpeg -i surround_input.wav -af "sofalizer=sofa=/path/to/file.sofa:rotation=15:elevation=5" output_binaural.wavThis tilts the entire virtual speaker rig 15 degrees horizontally and 5 degrees upwards relative to the listener.
Key Parameter Tuning Tips
- Interpolation (
type): If the custom coordinates do not exist precisely in your SOFA file's measurement grid, enable bilinear interpolation usingtype=bto avoid spatial artifacts. - Gain adjustment (
gain): Summing multiple spatial channels into binaural stereo can cause clipping. Addgain=-3(or lower) inside the filter argument to maintain dynamic headroom.