Libraries Needed to Compile Ecasound from Source

Compiling Ecasound from source requires specific dynamic link libraries to enable its multitrack audio processing, hardware routing, and diverse audio format handling capabilities. While the core build relies on essential C++ runtime and terminal control libraries, enabling full functionality depends on dynamic libraries provided by audio servers, hardware interfaces, and audio codec packages. This guide identifies the required and optional dynamic link libraries necessary to compile Ecasound successfully on a Unix-like system.

Core System and Interface Libraries

To compile the fundamental Ecasound binaries and its interactive command-line interface, your linker requires:

Audio Server and Hardware Dynamic Libraries

Ecasound interacts directly with system sound architectures through dynamically linked drivers:

File Format and Sampling Libraries

To read, write, and process standard uncompressed audio and perform sample-rate conversions, Ecasound relies on:

Audio Codec Libraries

For compressed audio input and output streams, the compiler will dynamically link against specific codec implementations if present:

Extension and Language Binding Libraries

If you configure Ecasound to include external plugins and scripting integration, the following libraries are dynamically linked:

To satisfy these link dependencies during compilation, ensure the development packages (often suffixed with -dev on Debian/Ubuntu or -devel on Fedora/RHEL) corresponding to these shared objects are installed before running the ./configure script.