Reset Bone Pose to Rest Position in Blender
Resetting a bone or an entire armature to its rest position in Blender is a fundamental task in 3D animation and rigging. This guide provides the exact keyboard shortcuts and menu options needed to quickly clear location, rotation, and scale transforms in Pose Mode, returning your character or rig back to its original default state.
How to Clear Bone Transforms in Pose Mode
To return bones to their default rest position, you must clear their transform data while in Pose Mode.
Step-by-Step Instructions
- Select your armature object and switch to Pose Mode
(press
Ctrl + Tabor use the mode drop-down menu in the top-left corner). - Select the bone(s) you want to reset:
- Click an individual bone to select it.
- Press
Ato select all bones in the rig.
- Use the keyboard shortcuts to clear specific transform channels:
- Clear Location: Press
Alt + G - Clear Rotation: Press
Alt + R - Clear Scale: Press
Alt + S
- Clear Location: Press
To completely clear all transforms at once, press
Alt + G, Alt + R, and Alt + S in
sequence while the bones are selected.
Alternative Method: Using the Pose Menu
If you prefer using the graphical interface instead of hotkeys:
- Select the bones you wish to reset in Pose Mode.
- Click Pose in the top viewport menu bar.
- Navigate to Clear Transform.
- Choose All, Location, Rotation, or Scale.
Troubleshooting Common Issues
- Bones do not move when clearing transforms: Ensure you are in Pose Mode and not Object Mode or Edit Mode.
- Rig transforms incorrectly in Object Mode: If the
whole armature object has been moved or rotated, switch to
Object Mode, select the armature, and press
Alt + G,Alt + R, andAlt + Sto reset the object-level transformations. - Want to set a new rest position? If you want the
current pose to become the permanent rest position, go to
Pose Mode, select all bones, navigate to
Apply > Apply Pose as Rest Pose (or
press
Ctrl + Aand select "Apply Pose as Rest Pose").