How to Use the Smear Brush in Blender Texture Paint
The Smear brush in Blender's Texture Paint mode is a powerful tool designed to blend, smudge, and soften colors directly on a 3D model's texture map. By dragging existing pixels across the surface, it helps artists create smooth color gradients, painterly effects, and seamless transitions. This step-by-step guide explains how to select the Smear brush, adjust its core settings, and apply practical blending techniques to your textures.
Step 1: Set Up Texture Painting
- Select your 3D object in the viewport.
- Switch the interaction mode from Object Mode to Texture Paint using the mode dropdown menu in the top-left corner.
- In the Tool Settings tab (or the top toolbar), ensure your object has an assigned material and a active image texture slot ready for painting.
Step 2: Select the Smear Brush
- Press
Tto open the Toolbar on the left side of the 3D Viewport if it is hidden. - Click on the Smear brush icon from the toolbar.
Alternatively, open the Active Tool tab in the Sidebar
(
Nkey) or the Properties panel, click the brush picker thumbnail, and select Smear.
Step 3: Configure Brush Settings
- Radius (
F): Adjusts the brush size. A larger radius blends broad areas, while a smaller radius allows for detailed smudging. - Strength (
Shift + F): Controls the intensity of the smear effect. Lower values (e.g., 0.1 to 0.3) provide subtle, controlled color blending, whereas higher values aggressively drag pixels across the surface. - Falloff: Defines the brush edge profile. A Smooth or Sphere falloff curve works best for natural color blending without harsh boundary lines.
- Blend Mode: Ensure the blend mode is set to Mix for standard smudging behavior.
Step 4: Apply Smear Techniques
- Blending Edges: Click and drag across the border between two distinct colors to create a soft, painted transition.
- Pulling Colors: Start your stroke inside a solid color area and drag outward into an unpainted or differently colored area to pull that specific hue along the brush path.
- Feathering: Use light, short strokes with low strength to soften harsh lighting highlights or ambient occlusion shadows painted on the texture.