How to Set Up Rigid Body Physics in Blender
Setting up a basic rigid body physics simulation in Blender allows you to create realistic interactions between solid objects, such as falling blocks, colliding spheres, or tumbling debris. This guide provides a straightforward, step-by-step walkthrough of the entire process, from preparing your 3D models and applying active or passive physics properties, to configuring collision shapes and playing back your simulation.
Step 1: Prepare Your 3D Scene
Before applying physics, you need at least two objects in your scene: an object that falls or moves (the active object) and an object for it to land on (the passive ground plane).
- Open Blender and start with a new default scene.
- Use the default Cube as your falling object.
Position it slightly above the grid by pressing
GthenZand moving your mouse upward. - Add a ground plane by pressing
Shift + A, navigating to Mesh, and selecting Plane. - Scale the plane up by pressing
S, typing10, and pressingEnter.
Step 2: Assign Rigid Body Settings to the Ground (Passive Object)
The ground needs to act as a solid barrier that does not move when gravity is applied.
- Select the Plane in your viewport.
- Navigate to the Properties Panel on the right side of the screen and click on the Physics Properties tab (represented by a circular icon with an orbiting dot).
- Click the Rigid Body button.
- In the settings that appear, change the Type from Active to Passive. This ensures the ground remains stationary during the simulation.
Step 3: Assign Rigid Body Settings to the Cube (Active Object)
The cube needs to react to gravity and collide with the ground plane.
- Select the Cube in your viewport.
- In the Physics Properties tab, click the Rigid Body button.
- Keep the Type set to Active. Active objects are fully controlled by the physics engine.
- Leave the Mass at the default
1.0 kgfor now.
Step 4: Configure Collision Shapes
To ensure accurate collisions and prevent objects from clipping through each other, you must define their collision boundaries.
- With the Cube selected, look at the Settings section under the Rigid Body panel.
- Locate the Shape dropdown. For a standard cube, Box is the most computationally efficient and accurate setting.
- Select the Plane and ensure its collision shape is set to Convex Hull or Mesh to ensure the cube registers the flat surface accurately.
Step 5: Run and Refine the Simulation
Now that the physics properties are assigned, you can test the animation.
- Go to the timeline at the bottom of the screen and ensure the playhead is at Frame 1.
- Press the Spacebar to play the animation. You will see the cube fall under the influence of gravity and land on the plane.
- To adjust physical behavior, select the cube and modify the Friction (how much objects slide) or Bounciness settings under the Surface Response dropdown in the Physics Properties tab.
Step 6: Bake the Physics Simulation (Optional)
Once you are satisfied with the movement, you should bake the simulation to lock the physics calculations into keyframes for rendering.
- Go to the Scene Properties tab (represented by a cone, sphere, and light icon).
- Expand the Rigid Body World section.
- Expand the Cache subsection.
- Click Bake. Blender will calculate the entire physics sequence, allowing you to scrub through the timeline smoothly.