How to Select Faces by Side Count in Blender
Selecting faces based on their polygon side count in Blender is an essential technique for cleaning up 3D geometry, identifying non-quads, and optimizing meshes for rigging or game engines. Blender includes a built-in feature called Select Faces by Sides that allows you to instantly isolate triangles (3-sided), quads (4-sided), or n-gons (5+ sided) across your model. This guide explains how to locate and use this tool efficiently in Edit Mode.
Step-by-Step Guide to Select Faces by Side Count
- Enter Edit Mode: Select your mesh in Object Mode
and press
Tab(or choose Edit Mode from the top-left mode dropdown menu). - Switch to Face Select Mode: Press
3on your keyboard (not the numpad) or click the Face Select icon in the top-left corner of the 3D Viewport. - Deselect All Geometry: Press
Alt + A(orAtwice) to clear your current selection so you can clearly see the results. - Open the Tool: In the top menu bar of the 3D Viewport, click Select > Select All by Trait > Select Faces by Sides.
Configuring the Selection Settings
Once you activate the command, an Adjust Last
Operation panel will appear in the bottom-left corner of the 3D
Viewport (press F9 if it is minimized). Adjust the
following settings to target specific face types:
- Number of Vertices: Enter the target side count
(e.g.,
3for triangles,4for quads, or4when looking for n-gons). - Type (Comparison Operator):
- Not Equal To: Selects all faces that do not match
the specified number (e.g., set vertices to
4to select all triangles and n-gons). - Less Than: Selects faces with fewer sides than the
target (e.g., set to
4to pick up only triangles). - Equal To: Selects only faces matching the exact
side count (e.g., set to
4for quads only). - Greater Than: Selects faces with more sides than
the target (e.g., set to
4to highlight all n-gons with 5 or more sides).
- Not Equal To: Selects all faces that do not match
the specified number (e.g., set vertices to
Useful Shortcuts and Preset Applications
- Finding N-Gons: Set Number of
Vertices to
4and Type toGreater Than. This immediately highlights every illegal n-gon on your model for quick retopology or triangulation. - Finding Triangles: Set Number of
Vertices to
3and Type toEqual To(or set vertices to4and type toLess Than).