How to Select Connected Geometry Under Cursor in Blender
Selecting connected geometry under your cursor in Blender is a fundamental technique for fast and precise 3D modeling. This guide covers how to instantly select linked vertices, edges, or faces using the L and Ctrl + L shortcuts in Edit Mode, along with useful selection filters to refine your workflow.
Method 1: Hover and Press L (Fastest Method)
The quickest way to select connected geometry under your mouse pointer does not require you to click anything first:
- Switch to Edit Mode by pressing
Tab. - Move your mouse cursor directly over the part of the mesh you want to select.
- Press L on your keyboard.
Blender will instantly highlight the entire island of connected vertices, edges, or faces beneath your cursor.
Method 2: Select a Component and Press Ctrl + L
If you have already selected a single vertex, edge, or face, you can expand that selection to all geometry connected to it:
- In Edit Mode, select at least one element (vertex, edge, or face).
- Press Ctrl + L (or Cmd + L on macOS).
All geometry physically connected to your initial selection will be highlighted.
Filtering Connected Selections
After using the L or Ctrl + L
shortcut, an Adjust Last Operation panel appears in the
bottom-left corner of the viewport (or press F9 to open
it).
You can restrict what Blender considers "connected" by checking one or more of the following options under Delimit:
- Material: Only selects connected geometry that shares the same material slot.
- Seam: Stops the selection at UV seams.
- Sharp: Stops the selection at edges marked as sharp.
- Normal: Stops the selection if the angle between adjacent faces exceeds a specified limit.
- UVs: Selects only geometry connected within the UV map layout.
How to Deselect Connected Geometry
To remove an entire connected mesh piece from an active selection:
- Hover your cursor over the connected geometry you wish to deselect.
- Press Shift + L.