How to Paint Textures Directly onto 3D Models in Blender
Texture painting in Blender allows artists to apply colors, details, and patterns directly onto the surface of a 3D model. This guide provides a straightforward, step-by-step walkthrough on how to set up your 3D model, prepare its UV map, configure a canvas material, and use Blender’s Texture Paint mode to brush color directly onto your assets.
Step 1: UV Unwrap the 3D Model
Before you can paint, your 3D model needs a 2D coordinate system known as a UV map. This map tells Blender how to project your 2D painted image onto the 3D surface.
- Select your 3D model in the viewport.
- Switch to the UV Editing workspace at the top of the screen.
- Press
Tabto enter Edit Mode, and pressAto select all geometry. - Press
Uon your keyboard to open the UV Mapping menu. - Select Smart UV Project and click OK for a quick, automated unwrap.
Step 2: Create a Material and Base Texture
Blender needs a material and an image file to act as the canvas for your brushstrokes.
- Switch to the Shading workspace.
- With your model selected, go to the Material Properties panel on the right (red sphere icon) and click New to create a material.
- In the Shader Editor at the bottom, press
Shift + A, search for Image Texture, and place the node. - Connect the Color output of the Image Texture node to the Base Color input of the Principled BSDF node.
- In the Image Texture node, click the New button.
- Name your texture, choose a resolution (such as 2048 x 2048), select a background color, and click OK.
Step 3: Switch to Texture Paint Mode
Once the material is linked to your new image, you are ready to start painting.
- Switch to the Texture Paint workspace from the top menu bar. (Alternatively, click the interaction mode dropdown in the top-left of the 3D Viewport—where it says Object Mode—and change it to Texture Paint).
- Your model will turn the color of the base texture you created in Step 2.
Step 4: Configure Your Brush and Paint
You can now draw directly on either the 3D model itself or the 2D Image Editor on the left side of the screen.
- To Paint: Left-click and drag your mouse or stylus over the 3D model.
- Adjust Brush Size: Press
Fand drag your mouse to scale the brush radius, then click to confirm. - Adjust Brush Strength: Press
Shift + Fto change the opacity of the brush. - Change Color: Use the color wheel located in the Active Tool panel on the right side of the screen.
Step 5: Save the Painted Texture
Blender does not automatically save your painted textures when you save your project file. You must save the image file manually to avoid losing your work.
- Look at the Image Editor on the left side of the screen (showing your flat texture).
- Click on the Image menu in the header.
- Select Save As or Save to export your painted texture as a PNG or JPEG file onto your computer.