How to Organize Assets into Catalogs in Blender
Blender's Asset Browser allows you to efficiently manage 3D models, materials, node groups, and poses using a directory-like catalog system. This guide provides a direct, step-by-step walkthrough on how to create catalogs, set up nested sub-catalogs, assign assets, and save catalog definitions to maintain a structured 3D production library.
1. Open the Asset Browser
- Split an existing area or change a workspace editor to the Asset Browser via the Editor Type menu in the top-left corner of any window.
- In the top-left dropdown of the Asset Browser, select Current File (or your designated custom Asset Library).
2. Create and Rename Catalogs
- If the left-hand sidebar is hidden, click the arrow icon in the top-left corner or press the T key while hovering over the Asset Browser.
- Locate the All item at the top of the sidebar.
- Click the + (plus) icon next to All or right-click within the blank space and select New Catalog.
- Double-click the newly generated catalog name (defaults to "Catalog") to type a custom name (e.g., Props, Environments, Materials), then press Enter.
3. Create Sub-Catalogs (Nesting)
- Hover over an existing catalog in the sidebar.
- Click the + icon immediately next to that catalog's name to generate a child catalog inside it.
- Alternatively, drag and drop one existing catalog onto another to nest it hierarchically (e.g., Props > Furniture > Chairs).
4. Assign Assets to Catalogs
- Ensure your objects, materials, or collections are marked as assets (Right-click item in Outliner or Shader Editor > Mark as Asset).
- Click All or Unassigned in the sidebar to view all available assets in the preview grid.
- Left-click to select an asset, or hold Shift / Box Select (B) to select multiple assets.
- Drag and drop the selected items from the preview area onto the target catalog name in the left sidebar.
5. Save the Catalog Definitions
- Catalogs are virtual tags stored in a text file named
blender_assets.cats.txtlocated in the directory of your asset library. - When catalog edits are made, a Save Catalogs button
will appear in the Asset Browser header with an asterisk (*). Click
Save Catalogs or press Ctrl + S while
saving your
.blendfile to write the changes to disk.
6. Managing and Deleting Catalogs
- Rename: Double-click the catalog or right-click and choose Rename Catalog.
- Delete: Right-click the catalog and choose Delete Catalog. Deleting a catalog does not delete the 3D assets; it merely removes the catalog tag and moves the assets back to the Unassigned list.