How to Extrude Text to Make it 3D in Blender
Creating 3D text in Blender is a simple process that involves adding a text object, opening its property settings, and adjusting the geometry settings to give it depth. This guide provides a direct, step-by-step walk-through on how to insert text, edit what it says, extrude it into three dimensions, smooth the edges with beveling, and optionally convert it into a standard 3D mesh.
Step 1: Add a Text Object
- Open your Blender scene.
- Press Shift + A to open the Add menu.
- Hover over Text and left-click to insert a flat 2D text object into your viewport.
Step 2: Edit the Text Content
- With the text object selected, press Tab to enter Edit Mode.
- Use the Backspace key to delete the default "Text" entry.
- Type your desired text.
- Press Tab again to exit Edit Mode and return to Object Mode.
Step 3: Extrude the Text to Make it 3D
- Select the text object.
- Go to the Properties Panel on the right side of the screen.
- Click the Object Data Properties tab (represented by a green icon shaped like a lower-case "a").
- Scroll down and expand the Geometry dropdown section.
- Locate the Extrude setting under the Modification header.
- Click and drag the Extrude value to the right (or
type a specific value like
0.1m) to give your text 3D depth.
Step 4: Add Beveled Edges (Optional)
To give your 3D text rounded edges that catch lighting better:
- In the same Geometry panel, scroll down to the Bevel section.
- Increase the Depth value slightly (e.g.,
0.01m) to round out the sharp corners. - Increase the Resolution value to make the bevel curve smoother.
Step 5: Convert Text to a 3D Mesh (Optional)
If you need to perform advanced polygon editing or sculpting on your text:
- Select the text in Object Mode.
- Right-click in the viewport.
- Navigate to Convert To and select Mesh.
Once converted, the text can no longer be edited as typed characters, but it can be manipulated using standard 3D mesh tools.