How to Edit Text in Blender
Editing text in Blender is a straightforward process that involves creating a text object, switching from Object Mode to Edit Mode, and typing your desired message. This guide provides step-by-step instructions on how to enter text edit mode, modify text properties like fonts and spacing, add 3D depth, and convert your text into a standard 3D mesh.
Step 1: Enter Edit Mode to Change the Text
- Add a Text Object: Press
Shift + Ain the 3D Viewport, navigate to Text, and click to create a new text object. - Switch to Edit Mode: Select the text object and
press the
Tabkey on your keyboard. Alternatively, click the mode selection dropdown menu in the top-left corner of the 3D Viewport and select Edit Mode. - Type Your Text: Use the
BackspaceorDeletekeys to remove the default word "Text", then type your desired text. - Exit Edit Mode: Press
Tabagain to switch back to Object Mode once you are finished typing.
Step 2: Customizing Text Properties
To change the font, alignment, or appearance of your text, use the Object Data Properties tab:
- Select your text object.
- Look at the Properties panel on the right side of the screen and click the green 'a' icon (Object Data Properties).
Changing the Font
- Expand the Font section.
- Click the folder icon next to the Regular font
style field to browse your computer for standard font files
(
.ttfor.otf).
Adjusting Alignment and Spacing
- Expand the Paragraph section.
- Use Horizontal and Vertical alignment settings to position the origin point of the text (e.g., Left, Center, Right).
- Adjust Character Spacing, Word Spacing, and Line Spacing under the Spacing subsection.
Step 3: Making the Text 3D (Extrusion and Bevel)
- In the Object Data Properties tab, expand the Geometry section.
- Increase the Extrude value to add thickness and convert flat text into a 3D object.
- To smooth sharp edges, locate the Bevel subsection and slightly increase the Depth value.
Step 4: Convert Text to Mesh (Optional)
If you want to edit individual vertices or apply complex 3D modifiers, convert the text object into a standard mesh:
- Select the text object in Object Mode.
- Right-click the object in the 3D Viewport.
- Select Convert To > Mesh.
Note: Once converted to a mesh, you can no longer edit the text content using the keyboard.