How to Create a Text Object in Blender
Creating text in Blender is a simple process that allows you to add custom 2D or 3D typography to your graphics, animations, and models. This step-by-step guide covers how to insert a text object, edit the wording, adjust the font and alignment, and extrude it into a 3D shape.
Step 1: Add a Text Object
- Open Blender and ensure you are in Object Mode
(press
Tabto switch if necessary). - Position your 3D cursor where you want the text to appear.
- Press
Shift + Ato open the Add menu (or click Add at the top left of the 3D Viewport). - Hover over Text and left-click. A flat text object displaying the word "Text" will appear on the grid.
Step 2: Edit the Text Content
- Select the text object by left-clicking on it.
- Press
Tabto enter Edit Mode. A cursor will appear at the end of the text. - Use the
Backspacekey to delete the default letters and type your desired message. - Press
Tabagain to exit Edit Mode and return to Object Mode.
Step 3: Convert the Text to 3D (Extrusion)
- Select the text object in Object Mode.
- Go to the Properties Panel on the right side of the screen.
- Click on the Object Data Properties tab (represented by a green green letter "a" icon).
- Expand the Geometry rollout menu.
- Increase the Extrude value to add depth and make the text three-dimensional.
- Optional: To add smooth, rounded edges, expand the Bevel section underneath Geometry and slightly increase the Depth value.
Step 4: Change Fonts and Alignment
- Stay in the Object Data Properties tab (the green "a" icon).
- To change the font, expand the Font section, click
the folder icon next to Regular, and browse to a
.ttfor.otffont file on your computer. - To align the text, expand the Paragraph section and adjust the Horizontal and Vertical alignment options (e.g., Center, Left, or Right). You can also adjust character and line spacing here.
Step 5: Convert Text to a Standard Mesh (Optional)
If you plan to perform advanced 3D modeling, sculpting, or mesh editing on your text, you must convert it from a parametric text object into a standard polygon mesh.
- Select the text object in Object Mode.
- Right-click in the 3D Viewport.
- Select Convert To > Mesh.
Once converted, you can no longer edit the typed text using Edit Mode, but you can manipulate individual vertices, edges, and faces like any standard Blender model.