How to Control Vertex Crease in Blender
This guide explains how to control and adjust vertex creasing when using the Subdivision Surface modifier in Blender. You will learn how vertex creasing works, how to assign and modify crease weights using interface controls and viewport shortcuts, and how to fine-tune your mesh geometry to achieve precise sharp points without adding extra support loops.
What is Vertex Creasing?
Vertex creasing allows you to control the sharpness of individual vertices when a mesh is subdivided using the Catmull-Clark algorithm. While edge creasing hardens entire edges, vertex creasing pinches the subdivision effect toward a specific vertex, letting you create sharp corners, spikes, or semi-hard transitions directly on the base mesh.
Step-by-Step: Controlling Vertex Crease
- Add the Modifier: Select your object in Object
Mode, go to the Modifier Properties tab (wrench icon),
click Add Modifier, and select Subdivision
Surface (or press
Ctrl + 1,Ctrl + 2, etc.). Ensure the subdivision algorithm is set to Catmull-Clark. - Enter Edit Mode: Press
Tabto enter Edit Mode. - Select Vertices: Press
1on your alphanumeric keyboard to switch to Vertex Select mode, then select the vertex or vertices you want to crease. - Adjust Crease Weight:
- Using the Sidebar: Press
Nto open the Sidebar panel on the right side of the 3D Viewport. Go to the Item tab and find the Transform section. Locate the Vertex Crease slider and enter a value between0.00(fully smoothed) and1.00(completely sharp). - Using the Vertex Menu: With your vertices selected,
navigate to the top viewport header and choose Vertex >
Vertex Crease (or press
F3and type "Vertex Crease"). Move your mouse to interactively adjust the weight, or type a precise numerical value and pressEnter.
- Using the Sidebar: Press
Key Behaviors and Tips
- Weight Values: A weight of
0.00applies default Catmull-Clark smoothing. A weight of1.00keeps the vertex pinned to its exact cage position. Intermediate values (e.g.,0.50) yield semi-sharp transitions. - Viewport Color Coding: In Edit Mode, vertices with a crease weight greater than zero are highlighted with a distinct color (typically a light magenta or purple, depending on your Blender theme).
- Combining with Edge Crease: You can combine vertex
creasing with edge creasing (
Shift + E) to create complex mechanical or organic shapes without needing to insert destructive bevels or loop cuts.