How to Cast a Mesh into a Sphere in Blender
Casting a mesh into a sphere shape in Blender can be done quickly using either the built-in "To Sphere" transform tool for quick edit-mode changes or the non-destructive "Cast" modifier for dynamic modeling. Both methods require sufficient mesh geometry (subdivisions) to form a smooth curve, allowing you to turn cubes, grids, or complex objects into spherical shapes instantly.
Method 1: Using the "To Sphere" Tool (Edit Mode)
- Select your object in Object Mode and ensure it has enough geometry. If needed, right-click the mesh in Edit Mode and choose Subdivide to add more vertices.
- Enter Edit Mode by pressing
Tab. - Select all the vertices you want to shape by pressing
A. - Press
Shift + Alt + Son your keyboard (or navigate to Mesh > Transform > To Sphere in the top menu). - Move your mouse away from the object, or type
1and pressEnterto apply a 100% spherical transform.
Method 2: Using the Cast Modifier (Object Mode)
- Select your object in Object Mode.
- Go to the Modifier Properties tab (the blue wrench icon) on the right panel.
- Click Add Modifier and choose Cast under the Generate column.
- Set the Shape dropdown to Sphere (this is selected by default).
- Increase the Factor slider to
1.0to make the object completely spherical. - (Optional) Check the Use X, Use Y, or Use Z boxes if you only want to deform the mesh along specific axes.
- To make the transformation permanent, click the dropdown arrow on
the modifier card and select Apply (or hover over it
and press
Ctrl + A).