How to Break Rigid Bodies on Impact in Blender
Breaking a rigid body object on impact in Blender involves fracturing a mesh into individual pieces, applying active rigid body physics to each fragment, and binding them together using breakable rigid body constraints. When a projectile or collision force exceeds the defined threshold of these constraints, the bonds break instantly, creating a realistic shattering effect. This guide details the step-by-step process to set up mesh fracturing, rigid body dynamics, and breakable constraint networks.
Step 1: Fracture the Object
- Enable the built-in Cell Fracture add-on by navigating to Edit > Preferences > Add-ons and searching for "Cell Fracture."
- Select your target object in the 3D Viewport.
- Press F3, type Cell Fracture, and select the tool.
- Set the Point Source (such as Own Vertices or an Annotation pencil sketch) and adjust the Source Limit to control the number of pieces.
- Click OK to generate the fractured pieces. Move the original unbroken object to a hidden collection.
Step 2: Set Up Rigid Body Physics
- Select all the generated fractured pieces.
- In the 3D Viewport header, go to Object > Rigid Body > Add Active.
- In the Physics Properties panel, ensure the Type is set to Active and the Collision Shape is set to Convex Hull.
- Set the mass of the individual pieces appropriately based on the material scale.
Step 3: Connect Fragments with Rigid Body Constraints
- Keep all fractured pieces selected.
- In the viewport menu, navigate to Object > Rigid Body > Connect.
- In the operator pop-up menu at the bottom-left of the viewport:
- Set Type to Fixed.
- Set Pattern to Adjacent.
- With all constraint empties selected, open the Physics Properties panel for one constraint.
- Check the Breakable box.
- Set the Threshold value. This determines the amount of impact force required to sever the connection between adjacent pieces (a lower value breaks easily; a higher value resists impact).
- Right-click the Breakable checkbox and select Copy to Selected, then right-click the Threshold value and select Copy to Selected to apply these settings across all generated constraints.
Step 4: Add the Collider Object
- Add the projectile or ground object that will trigger the impact.
- Go to the Physics Properties panel and click Rigid Body.
- If using an animated projectile, set the Type to Active, check Animated, and keyframe its movement directly into the fractured object.
- If using a stationary obstacle or floor, set the Type to Passive.
Step 5: Test and Refine the Simulation
- Press Spacebar to play the physics simulation and observe the impact.
- If the object shatters prematurely before impact, increase the Threshold value on the constraints or decrease the mass of the fractured pieces.
- If pieces clip through each other or behave erratically, go to Scene Properties > Rigid Body World and increase the Substeps Per Frame and Solver Iterations to improve accuracy.
- Once the simulation behaves as desired, go to the Cache sub-panel in the Rigid Body World settings and click Bake.