How to Add a Bezier Curve in Blender
Adding a Bezier curve primitive in Blender is a fundamental skill for 3D modeling, motion graphics, and creating smooth paths. This guide covers the step-by-step process to insert a Bezier curve into your 3D Viewport using keyboard shortcuts and menu options, along with basic techniques for switching modes and editing control points.
Step-by-Step Guide to Adding a Bezier Curve
Method 1: Using the Keyboard Shortcut (Fastest)
- Open Blender and ensure you are in the 3D Viewport.
- Press Shift + A to open the Add Menu.
- Hover over Curve.
- Click Bezier.
Method 2: Using the Top Menu
- Look at the top-left corner of the 3D Viewport.
- Click the Add dropdown menu.
- Hover over Curve and select Bezier.
The Bezier curve primitive will appear at the location of your 3D Cursor.
Basic Controls for Editing a Bezier Curve
Once the curve is added, you can modify its shape using the following steps:
- Enter Edit Mode: Select the curve and press Tab (or change the mode in the top-left dropdown from Object Mode to Edit Mode).
- Select Control Points: Right-click or left-click (depending on your keymap) on the handles or center vertices of the curve.
- Move, Rotate, and Scale:
- Press G to move a selected control point or handle.
- Press R to rotate the handle vectors.
- Press S to scale the distance between handle ends.
- Extrude New Points: Select an end control point and press E to extrude a new section of the curve.
- Adjust Curve Type: Press V with a handle selected to change its handle type (e.g., Automatic, Vector, Aligned, or Free).