Generate Rigify Rig from Metarig in Blender
Rigify is Blender’s built-in auto-rigging add-on that converts a simple base skeleton—known as a metarig—into a complex, animator-friendly control rig complete with IK/FK switches, custom bone shapes, and UI controls. Generating a final rig involves enabling the Rigify add-on, matching the metarig to your character's proportions, applying all transformations, and clicking the generate button to create the final control system.
Step 1: Enable the Rigify Add-on
- Open Blender and navigate to Edit > Preferences.
- Select the Add-ons tab on the left.
- In the search bar, type
Rigify. - Check the box next to Rigging: Rigify to enable it, then close the Preferences window.
Step 2: Add and Align the Metarig
- In Object Mode, press Shift + A and go to Armature > Basic or Armature > Animals / Human to choose the metarig template that fits your character.
- Select the metarig and press Tab to enter Edit Mode.
- In the Armature properties or Viewport Overlays, enable X-Axis Mirror to keep symmetry while adjusting.
- Move and rotate the joints (bone heads and tails) so they align precisely with your character mesh’s anatomy (e.g., knees, elbows, and finger joints).
Step 3: Apply All Transforms
Before generating the rig, all location, rotation, and scale values must be reset to avoid deformation glitches.
- Press Tab to return to Object Mode.
- Select both your character mesh and the metarig.
- Press Ctrl + A and select All Transforms.
Step 4: Generate the Rig
- Select only the metarig in Object Mode.
- Go to the Data Properties tab (the green running-man armature icon) in the Properties panel on the right.
- Scroll down to the Rigify section.
- Click the Generate Rig button.
Blender will generate a new armature object named rig
containing all custom bone shapes, inverse kinematics (IK) controllers,
and an interface layer in the Sidebar (press N in the
3D Viewport to access it).
Step 5: Bind the Mesh to the Generated Rig
- Hide the original metarig in the Outliner or move it to a backup collection (do not delete it if you wish to regenerate or modify the rig later).
- In Object Mode, select your character mesh first.
- Hold Shift and select the newly generated rig second.
- Press Ctrl + P and choose With Automatic Weights.
- Select the generated rig, switch to Pose Mode, and test the controls to ensure proper deformation.