Blender Soft Body Physics Parameters Explained

Blender’s soft body physics engine allows creators to simulate deformable objects like jelly, rubber, cushions, and muscles. Achieving realistic movement requires a solid understanding of several key settings within the physics properties tab. This article provides a direct overview of the crucial parameters—such as Mass, Goal, Edges, and Self-Collision—that dictate how soft bodies react to gravity, forces, and collisions.

Object Mass and Friction

These fundamental settings dictate the basic physical presence of your soft body object.

Soft Body Goal

The Goal settings act as a magnetic force, pulling the soft body vertices toward their original, undeformed positions or animated paths. This is essential for objects that need to deform but still follow a specific motion path.

Soft Body Edges (Springs)

This section treats the edges of your mesh like physical springs, controlling how the internal structure stretches and compresses when subjected to external forces.

Soft Body Self Collision

Without this setting enabled, a highly deformed soft body will pass through its own mesh, ruining the illusion of solidity.