AV1 Frame Rate Limits Across Levels and Tiers

This article provides an overview of how the AV1 video codec handles frame rate limitations across its standardized Levels and Tiers. In the AV1 specification, maximum frame rates are fundamentally determined by Level definitions—specifically through maximum luma sample rates and decode capabilities—while Tiers determine the maximum bitrate limits required to sustain those frame rates. The breakdown below details the frame rate caps achievable from standard definition up to 8K, along with the distinct operational roles played by the Main and High Tiers.

Understanding Levels vs. Tiers in AV1

In the AV1 standard, performance limitations are split into two concepts:

While Tiers do not alter the maximum temporal frequency (frame rate) calculations directly, High Tier provides the higher bitrate ceilings necessary to encode high-frame-rate (HFR) content at higher resolutions without severe compression artifacts.

AV1 Level Specifications and Frame Rate Limits

Because AV1 dictates limits via MaxPicSizeLuma (maximum samples per frame) and MaxDisplayRate (maximum samples per second), the maximum frame rate is calculated by dividing the maximum display rate by the frame's total sample count.

Levels 2.0 to 2.3 (Standard Definition)

Levels 3.0 to 3.3 (High Definition - 720p & 1080p)

Levels 4.0 to 4.3 (Full HD to 4K Entry)

High Tier support begins at Level 4.0.

Levels 5.0 to 5.3 (4K Ultra HD)

Levels 6.0 to 6.3 (8K Ultra HD)

Impact of Main Tier vs. High Tier on Frame Rates

While both Main and High Tier share the same maximum frame rate caps within a given Level, they diverge in available bandwidth:

Consequently, maintaining high frame rates (such as 120 fps at 4K or 60/120 fps at 8K) often requires targeting the High Tier to prevent bit-budget starvation, ensuring high-motion scenes maintain visual fidelity at elevated temporal frequencies.