Profile Physics Calculation Times in ammo.js
This article explores whether ammo.js contains built-in methods to profile its internal physics calculation times. While the underlying C++ Bullet Physics engine features robust internal profiling systems, these are not exposed by default in the Emscripten-compiled JavaScript/WebAssembly port. We will examine the limitations of ammo.js’s built-in profiling, how to measure physics step times using native JavaScript tools, and how to leverage browser developer tools for deeper analysis.
The Availability of Built-In Profiling in ammo.js
The original C++ Bullet Physics engine includes a built-in profiling
utility called CProfileManager (and the
btQuickprof clock). This system tracks how much time the
engine spends on specific sub-tasks, such as broadphase collision
detection, narrowphase collision detection, and constraint solving.
However, ammo.js does not expose these internal profiling methods by default.
Because ammo.js is a port generated via Emscripten using WebIDL
bindings, only the classes and methods explicitly defined in the
ammo.idl interface file are accessible in JavaScript. The
internal profiling classes are excluded from this interface to keep the
library file size small and execution speed optimized.
Consequently, there is no direct, out-of-the-box JavaScript API in ammo.js to query internal sub-step calculation times.
How to Profile ammo.js Performance
To accurately profile your physics simulation in ammo.js, you must use external measurement techniques. Below are the two most effective methods.
1. Manual Step Timing (JavaScript Performance API)
The most straightforward way to measure physics execution time is to
wrap the stepSimulation call with the high-resolution
timestamp API, performance.now(). This measures the total
time spent in the WebAssembly execution context for a single frame.
// Start the timer
const startTime = performance.now();
// Step the physics world (dt is the time delta since the last frame)
physicsWorld.stepSimulation(dt, 10);
// End the timer
const endTime = performance.now();
const physicsTimeMs = endTime - startTime;
console.log(`Physics step took ${physicsTimeMs.toFixed(2)} ms`);This approach provides the overall execution time of the physics loop, which includes collision detection, rigid body updates, and constraint solving combined.
2. Browser Performance Profilers
To break down where the WebAssembly module is spending its time without writing custom C++ wrapper code, you can use browser-based developer tools.
- Open your browser’s Developer Tools (F12).
- Go to the Performance (or Profiler) tab.
- Start a recording, run your ammo.js simulation for a few seconds, and stop the recording.
- Look at the Flame Chart.
- If you are using a build of ammo.js compiled with WebAssembly
debugging symbols (or source maps enabled), you will be able to see the
specific C++ function names (e.g.,
btCollisionWorld::performDiscreteCollisionDetection) inside the WebAssembly call stack.
This method allows you to visually identify whether bottlenecks are caused by collision resolution, broadphase overhead, or solver iterations.
Advanced: Exposing Bullet’s Internal Profiler
If you require access to the exact timing of Bullet’s internal subsystems programmatically in JavaScript, you must rebuild ammo.js from source:
- Locate the
ammo.idlfile in the ammo.js source repository. - Add bindings for
CProfileManager,CProfileIterator, and related profiling classes. - Recompile ammo.js using Emscripten.
Once compiled with these bindings, you can traverse the profile tree directly in JavaScript to get precise timing breakdowns for internal physics operations.