How Ammo.js Roll Influence Affects Vehicle Stability
This article explains how the rollInfluence parameter
affects the stability of a btRaycastVehicle in the ammo.js
physics engine. We will explore how adjusting this value alters body
roll, prevents rollovers, and changes handling characteristics during
sharp turns.
In ammo.js, which is a direct port of the Bullet physics engine to
JavaScript, the rollInfluence parameter is a wheel-specific
setting that determines how much of the lateral suspension force is
translated into roll torque on the vehicle’s chassis. When a vehicle
corners, lateral forces act on the tires, creating a rotational force
that threatens to tilt and roll the vehicle’s body.
By default, the rollInfluence value is set to
1.0. At this default setting, the full physical forces are
applied, resulting in a realistic simulation of body roll. However,
because virtual environments often struggle to perfectly replicate
complex real-world variables like tire slip and precise center-of-mass
distributions, a setting of 1.0 usually makes vehicles
highly unstable and prone to flipping over during high-speed
maneuvers.
Reducing the rollInfluence value toward 0.0
artificially reduces the roll torque applied to the vehicle’s rigid
body. This action effectively lowers the vehicle’s virtual roll center.
If you set the parameter to exactly 0.0, lateral forces
will exert absolutely no rolling moment on the chassis, meaning the
vehicle will remain completely flat and level during turns, regardless
of how sharp or fast they are.
For most game development and simulation purposes, a value between
0.1 and 0.3 is ideal. This range provides a
compromise: it retains a small, visually convincing amount of body roll
that communicates weight transfer to the player, while significantly
lowering the physics-based rolling forces to keep the vehicle stable and
glued to the ground.