Calculate Speedometer Velocity in Ammo.js Vehicle
This article explains how to accurately calculate and retrieve the
speedometer velocity from a btRaycastVehicle chassis in
Ammo.js. You will learn how to extract the linear velocity from the
vehicle’s rigid body, determine directional forward and reverse speed,
and convert the physics engine units into standard real-world speeds
like kilometers per hour (km/h) or miles per hour (mph).
Step 1: Access the Rigid Body and Linear Velocity
In Ammo.js, the vehicle’s movement is driven by a rigid body
representing the chassis. To find the vehicle’s speed, you must first
access this rigid body from your btRaycastVehicle instance
and retrieve its linear velocity vector.
// Retrieve the rigid body of the vehicle chassis
const chassisBody = vehicle.getRigidBody();
// Get the 3D linear velocity vector
const velocity = chassisBody.getLinearVelocity();
const vx = velocity.x();
const vy = velocity.y();
const vz = velocity.z();Step 2: Calculate Absolute 3D Speed
If you only need the overall speed of the vehicle regardless of the direction it is facing, you can calculate the magnitude (length) of the 3D linear velocity vector. This is calculated using the Pythagorean theorem in 3D.
// Calculate absolute speed in meters per second (assuming 1 unit = 1 meter)
const speedMPS = Math.sqrt(vx * vx + vy * vy + vz * vz);Step 3: Calculate Directional Forward Speed (For Reversing)
A standard speedometer needs to differentiate between forward and reverse driving. To achieve this, calculate the dot product between the vehicle’s linear velocity vector and its forward-facing vector.
Ammo.js provides a built-in method on the raycast vehicle to get its current forward vector.
// Get the vehicle's forward vector
const forwardVector = vehicle.getForwardVector();
const fx = forwardVector.x();
const fy = forwardVector.y();
const fz = forwardVector.z();
// Calculate the dot product of velocity and forward vector
const forwardSpeedMPS = (vx * fx) + (vy * fy) + (vz * fz);If forwardSpeedMPS is positive, the vehicle is moving
forward. If it is negative, the vehicle is reversing.
Step 4: Convert to km/h or mph
Ammo.js physics equations typically assume standard SI units, meaning the velocity is returned in meters per second (m/s). To display this on a user-facing speedometer, multiply the value by the appropriate conversion factor:
- To Kilometers per Hour (km/h): Multiply m/s by
3.6 - To Miles per Hour (mph): Multiply m/s by
2.23694
// Convert directional speed to km/h and mph
const speedKmh = forwardSpeedMPS * 3.6;
const speedMph = forwardSpeedMPS * 2.23694;
// Use Math.round() or toFixed() for display purposes
console.log(`Speed: ${Math.round(speedKmh)} km/h`);