Ammo.js Closest Hit vs All Hits Raycast

In 3D physics simulations powered by Ammo.js—the JavaScript port of the Bullet physics engine—raycasting is a critical tool for detecting intersections along a line segment. This article outlines the functional differences between a closest hit raycast and an all hits raycast, detailing how they handle collision detection, their primary use cases, and their impact on performance.

Closest Hit Raycast

A closest hit raycast projects a ray from a starting point to an endpoint and identifies only the single, nearest rigid body that obstructs the path.

All Hits Raycast

An all hits raycast projects a ray from a starting point to an endpoint and records every single rigid body that the ray intersects.

Key Differences At a Glance

1. Returned Data

2. Performance

3. Bullet Penetration